A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
ACM SIGGRAPH 2009 Courses
Sound synthesis for impact sounds in video games
I3D '11 Symposium on Interactive 3D Graphics and Games
Advances in modal analysis using a robust and multiscale method
EURASIP Journal on Advances in Signal Processing - Special issue on digital audio effects
Communications of the ACM
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Modal synthesis is a physically-motivated sound modeling method. It has been successfully used in many applications. However, if large number of modes are involved in a simulated scene, it becomes an overwhelming task to synthesize sounds in real time without special hardware support. An implementation based on commodity graphics hardware is proposed as an alternative solution by using the parallelism and programmability in graphics pipeline.