ACM Transactions on Programming Languages and Systems (TOPLAS)
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
LAPACK Users' guide (third ed.)
LAPACK Users' guide (third ed.)
Rigid-Body Dynamics with Friction and Impact
SIAM Review
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Continuous contact simulation for smooth surfaces
ACM Transactions on Graphics (TOG)
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Velocity-based shock propagation for multibody dynamics animation
ACM Transactions on Graphics (TOG)
Perception of Material from Contact Sounds
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Skipping steps in deformable simulation with online model reduction
ACM SIGGRAPH Asia 2009 papers
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Precomputed acceleration noise for improved rigid-body sound
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Speculative parallel asynchronous contact mechanics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
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Contact sound models based on linear modal analysis are commonly used with rigid body dynamics. Unfortunately, treating vibrating objects as "rigid" during collision and contact processing fundamentally limits the range of sounds that can be computed, and contact solvers for rigid body animation can be ill-suited for modal contact sound synthesis, producing various sound artifacts. In this paper, we resolve modal vibrations in both collision and frictional contact processing stages, thereby enabling non-rigid sound phenomena such as micro-collisions, vibrational energy exchange, and chattering. We propose a frictional multibody contact formulation and modified Staggered Projections solver which is well-suited to sound rendering and avoids noise artifacts associated with spatial and temporal contact-force fluctuations which plague prior methods. To enable practical animation and sound synthesis of numerous bodies with many coupled modes, we propose a novel asynchronous integrator with model-level adaptivity built into the frictional contact solver. Vibrational contact damping is modeled to approximate contact-dependent sound dissipation. Results are provided that demonstrate high-quality contact resolution with sound.