Velocity-based shock propagation for multibody dynamics animation

  • Authors:
  • Kenny Erleben

  • Affiliations:
  • University of Copenhagen, Denmark

  • Venue:
  • ACM Transactions on Graphics (TOG)
  • Year:
  • 2007

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Abstract

Multibody dynamics are used in interactive and real-time applications, ranging from computer games to virtual prototyping, and engineering. All these areas strive towards faster and larger scale simulations. Particularly challenging are large-scale simulations with highly organized and structured stacking. We present a stable, robust, and versatile method for multibody dynamics simulation. Novel contributions include a new, explicit, fixed time-stepping scheme for velocity-based complementarity formulations using shock propagation with a simple reliable implementation strategy for an iterative complementarity problem solver specifically optimized for multibody dynamics.