Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Impulse-based dynamic simulation
WAFR Proceedings of the workshop on Algorithmic foundations of robotics
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Journal of Visual Communication and Image Representation
Velocity-based shock propagation for multibody dynamics animation
ACM Transactions on Graphics (TOG)
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
Backward steps in rigid body simulation
ACM SIGGRAPH 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH Asia 2010 papers
ACM SIGGRAPH 2011 papers
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We present a simulation control to support art-directable stacking designs by automatically adding constraints to stabilize the stacking structure. We begin by adapting equilibrium analysis in a local scheme to find "stable" objects of the stacking structure. Next, for stabilizing the structure, we pick suitable objects from those passing the equilibrium analysis and then restrict their DOFs by managing the insertion of constraints on them. The method is suitable for controlling stacking behavior of large scale. Results show that our control method can be used in varied ways for creating plausible animation. In addition, the method can be easily implemented as a plug-in into existing simulation solvers without changing the fundamental operations of the solvers.