Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The Design of the XMP Linear Programming Library
ACM Transactions on Mathematical Software (TOMS)
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Interactive physically-based manipulation of discrete/continuous models
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Solving linear arithmetic constraints for user interface applications
Proceedings of the 10th annual ACM symposium on User interface software and technology
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM symposium on Virtual reality software and technology
SPARTA: Simulation of Physics on a Real-Time Architecture
GLSVLSI '00 Proceedings of the 10th Great Lakes symposium on VLSI
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The Cassowary linear arithmetic constraint solving algorithm
ACM Transactions on Computer-Human Interaction (TOCHI)
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic approximation of complex graphical constraints by linear constraints
Proceedings of the 15th annual ACM symposium on User interface software and technology
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Fast Iterative Refinement of Articulated Solid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Interactive Simulation of Solid Rigid Bodies
IEEE Computer Graphics and Applications
Computing the Physical Parameters of Rigid-Body Motion from Video
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Solving Disjunctive Constraints for Interactive Graphical Applications
CP '01 Proceedings of the 7th International Conference on Principles and Practice of Constraint Programming
Novel solver for dynamic surfaces
GRIN'01 No description on Graphics interface 2001
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Representative Spherical Plane Method and Comsposition of Object Manipulation Methods
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
A Fast Impulsive Contact Suite for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically Accurate Haptic Rendering with Dynamic Effects
IEEE Computer Graphics and Applications
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search
IEEE Transactions on Visualization and Computer Graphics
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Cybernetics and Systems Analysis
Interaction capture and synthesis
ACM SIGGRAPH 2006 Papers
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Fast update of elastic body simulation under impact load by efficient reduction method
Advances in Engineering Software
Towards A Unified Description Of Product Related Processes
Journal of Integrated Design & Process Science
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
Backward steps in rigid body simulation
ACM SIGGRAPH 2008 papers
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation
Proceedings of the 2008 ACM symposium on Applied computing
ACM SIGGRAPH Asia 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Smooth Linear Approximation of Non-overlap Constraints
Diagrams '08 Proceedings of the 5th international conference on Diagrammatic Representation and Inference
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
A robust and tractable contact model for dynamic robotic simulation
Proceedings of the 2009 ACM symposium on Applied Computing
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
GPU-based spatial interaction force simulation
Proceedings of the 46th Annual Southeast Regional Conference on XX
Energy stability and fracture for frame rate rigid body simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Feature-based locomotion controllers
ACM SIGGRAPH 2010 papers
An iterative approach for cone complementarity problems for nonsmooth dynamics
Computational Optimization and Applications
ACM SIGGRAPH Asia 2010 papers
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A multi-threaded approach for deformable/rigid contacts with haptic feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
ACM Transactions on Graphics (TOG)
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Interference-aware geometric modeling
Proceedings of the 2011 SIGGRAPH Asia Conference
A hybrid iterative solver for robustly capturing coulomb friction in hair dynamics
Proceedings of the 2011 SIGGRAPH Asia Conference
An animation system for fracturing of rigid objects
ISCIS'05 Proceedings of the 20th international conference on Computer and Information Sciences
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Automated constraint placement to maintain pile shape
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Numerical methods for linear complementarity problems in physics-based animation
ACM SIGGRAPH 2013 Courses
Fracture and impulse based finite-discrete element modeling of fragmentation
Computational Mechanics
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A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In contrast to previous approaches, the problem of computing contact forces is not transformed into an optimization problem. Because of this, the need for sophisticated optimization software packages is eliminated. For both systems with and without friction, the algorithm has proven to be considerably faster, simple, and more reliable than previous approaches to the problem. In particular, implementation of the algorithm by nonspecialists in numerical programming is quite feasible.