SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Interactive constraint-based solid modeling using allowable motion
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Modeling contacts in a physically based simulation
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Consolidated manipulation of virtual and real objects
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrated manipulation: context-aware manipulation of 2D diagrams
Proceedings of the 12th annual ACM symposium on User interface software and technology
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Presence: Teleoperators and Virtual Environments
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
Automatic adjustments for efficient and precise positioning and release of virtual objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
IEICE - Transactions on Information and Systems
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This paper describes a method for the consolidated manipulation of virtual and real objects using a "magnetic metaphor". The method reduces the behavioral differences between the virtual and real objects. A limited number of physical laws are selected and simulated for the virtual objects; at the same time, limitations are placed on the physical laws for the real objects. Accordingly, a compromise can be found between the physical laws that operate on virtual objects and those which operate on real objects. Therefore, a system with this method enables a user to manipulate virtual and real objects in a similar manner by expecting the same responses and behaviors according to the same physical laws. Experimental results show that the proposed method improves the task performance in the manipulation of virtual and real objects existing in the same environment simultaneously.