Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive constraint-based solid modeling using allowable motion
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Modeling contacts in a physically based simulation
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Consolidated manipulation of virtual and real objects
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
An Interactive Digital Fishtank Based on Live Video Images
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
3D Sound Feedback Act as Task Aid in a Virtual Assembly Environment
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
The use of visual and auditory feedback for assembly task performance in a virtual environment
Proceedings of the 21st spring conference on Computer graphics
IEEE Transactions on Visualization and Computer Graphics
Evaluation of auditory and visual feedback on task performance in a virtual assembly environment
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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A natural and intuitive method is proposed to help a user manipulate an object in a virtual environment. The method does not need to assign special properties to the object faces in advance and does not require special hardware. Instead, it uses only the visual constraints of motion among object faces that are dynamically selected by a real-time collision detection method while the user manipulates the object. By constraining more than two faces during the user's manipulation, the proposed method provides an efficient tool for complicated manipulation tasks. First, the method of manipulation aid is described. Then several experiments demonstrate the effectiveness of this method, particularly when the user is requested to precisely place a virtual object in a certain location. Finally, as an application of the proposed manipulation aid, an experiment is conducted to compare the performances of a task (constructing a simple toy) in a real versus a virtual environment. Results show that the distance accuracy and completion time of the virtual task with the manipulation aid is close to that of the real task.