Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Virtual Reality for Industrial Applications
Virtual Reality for Industrial Applications
VADE: A Virtual Assembly Design Environment
IEEE Computer Graphics and Applications
3D Sound Feedback Act as Task Aid in a Virtual Assembly Environment
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Virtual Reality and Augmented Reality Applications in Manufacturing
Virtual Reality and Augmented Reality Applications in Manufacturing
The use of visual and auditory feedback for assembly task performance in a virtual environment
Proceedings of the 21st spring conference on Computer graphics
A Distributed Virtual Environment for Collaborative Engineering
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Integrating Sounds and Motions in Virtual Environments
Presence: Teleoperators and Virtual Environments
MAESTRO: a tool for interactive assembly simulation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Evaluation of visual and auditory feedback in virtual obstacle walking
Presence: Teleoperators and Virtual Environments
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Human Factors in Ergonomics & Manufacturing
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This paper presents the creation of an assembly simulation environment with multisensory feedback (auditory and visual), and the evaluation of the effects of auditory and visual feedback on the task performance in the context of assembly simulation in a virtual environment (VE). This VE experimental system platform brings together complex technologies such as constraint-based assembly simulation, optical motion tracking technology, and real time 3D sound generation technology around a virtual reality workbench and a common software platform. A peg-in-a-hole and a Sener electronic box assembly task have been used as the task cases to conduct the human factor experiment, using sixteen participants. Both objective performance data (i.e., task completion time, TCT; and human performance error rate, HPER) and subjective opinions (i.e., questionnaires) on the utilization of auditory and visual feedback in a virtual assembly environment (VAE) have been gathered from the experiment. Results showed that the introduction of auditory and/or visual feedback into VAE did improve the assembly task performance. They also indicated that integrated feedback (auditory plus visual) offered better assembly task performance than either feedback used in isolation. Most participants preferred integrated feed-back to either individual feedback (auditory or visual) or no feedback. The participants' comments demonstrated that nonrealistic or inappropriate feedback had a negative effect on the task performance, and easily made them frustrated.