VADE: A Virtual Assembly Design Environment
IEEE Computer Graphics and Applications
Speech-Enabled Augmented Reality Supporting Mobile Industrial Maintenance
IEEE Pervasive Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
3D Sound Feedback Act as Task Aid in a Virtual Assembly Environment
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Adding haptic feedback to engineering simulation
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
The use of visual and auditory feedback for assembly task performance in a virtual environment
Proceedings of the 21st spring conference on Computer graphics
Evaluation of auditory and visual feedback on task performance in a virtual assembly environment
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Augmented reality as a comparison tool in automotive industry
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Advances in Human-Computer Interaction
The use of multi-sensory feedback to improve the usability of a virtual assembly environment
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Developing a situated virtual reality simulation for telerobotic control and training
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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From the Publisher:Virtual Reality (VR) is becoming the enabling technology for man-machine communications. Besides entertainment and architectural walkthroughs, VR can be used in industry for better design evaluations, concurrent engineering, etc. This book gives a systematic overview of the fundamental aspects of VR technology and its industrial applications, based on up-to-date information provided by experts from research and industry. All the authors are leading VR researchers. Especially those from industry are pioneers of VR applications. The book contains their newest research results and concrete application examples with illustrations and color images.