Digital Human Modeling for Vehicle and WorkPlace Design
Digital Human Modeling for Vehicle and WorkPlace Design
Virtual reality: its usefulness for ergonomic analysis
WSC '04 Proceedings of the 36th conference on Winter simulation
Method Standards and Work Design: Design Tools 2.0
Method Standards and Work Design: Design Tools 2.0
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Evaluation of auditory and visual feedback on task performance in a virtual assembly environment
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Estimation of Virtually Perceived Length
Presence: Teleoperators and Virtual Environments
Computers in Industry - Special issue: Advanced computer support of engineering and service processes of virtual enterprises
Ergonomics risk assessment with digital human models in car assembly: Simulation versus real life
Human Factors in Ergonomics & Manufacturing
Digital human modeling for physiological factors evaluation in work system design
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
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The purpose of this study was to evaluate the impact of multimodal feedback on ergonomic measurements in a virtual environment (VE) for a typical simulated drilling task. In total, sixty male manufacturing industry workers were divided into five groups. One group performed the working task in a real environment (RE), and ergonomic measurements for this group were used as the baseline for evaluation. The other four groups performed the same task in a virtual environment with different feedback treatments (visual with or without auditory and/or tactile feedback). Five indices – task completion time, maximum force capacity reduction, body part discomfort, rated perceived exertion, and rated task difficulty – were used to evaluate the measurements of each of the four treatments in VE in comparison to the baseline group in RE. The results indicate that the five indices for each of the four treatment groups were significantly higher than those of the RE group. Moreover, the indices of the visual-only group were significantly higher than those of the other three groups with auditory and/or tactile feedback treatments. The findings of this study can provide a guideline for ergonomic evaluations of work designs in VE and for establishing a virtual reality simulation system. © 2011 Wiley Periodicals, Inc. © 2012 Wiley Periodicals, Inc.