Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Human Factors in Ergonomics & Manufacturing
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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This paper presents the results of an effort to compare results of an experiment performed in both a virtual and a real environment. The research question addressed is if virtual reality is a suitable tool for performing ergonomic analysis. The subjects performed a palletizing task in the virtual environment and then performed the same task in the real environment. The results showed that VR can be compared to a similar experimental task in the real environment if it involves measuring only range of movements and no velocities or accelerations. This paper presents these results using a lumbar motion monitor and proposes areas for future improvement and research.