Virtual reality and simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
Virtual reality and simulation: an overview
WSC '96 Proceedings of the 28th conference on Winter simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 30th conference on Winter simulation
Continuous System Modeling
Mastering SIMULINK
Simulation Model Design and Execution: Building Digital Worlds
Simulation Model Design and Execution: Building Digital Worlds
Simulation Modeling and Analysis
Simulation Modeling and Analysis
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Perspectives on the Evolution of Simulation
Operations Research
Virtual Reality Technology
Simulation with Arena
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Model representation with aesthetic computing: Method and empirical study
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Ontology-based customizable three-dimensional modeling for simulation
Ontology-based customizable three-dimensional modeling for simulation
Virtual reality: its usefulness for ergonomic analysis
WSC '04 Proceedings of the 36th conference on Winter simulation
Integrative and interactive approach to three-dimensional programming
Integrative and interactive approach to three-dimensional programming
Technical Section: Scaffolded learning with mixed reality
Computers and Graphics
Tangible User Interfaces Compensate for Low Spatial Cognition
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
An integrated environment blending dynamic and geometry models
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
IEEE Spectrum
Optical tracking and calibration of tangible interaction devices
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Mobile Augmented Reality: Indirect augmented reality
Computers and Graphics
Proceedings of the Winter Simulation Conference
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The design, visualization, manipulation, and implementation of models for computer simulation are key parts of the discipline. Models are constructed as a means to understand physical phenomena as state changes occur over time. One issue that arises is the need to correlate models and their components with the phenomena being modeled. For example, a part of an automotive engine needs to be placed into cognitive context with the diagrammatic icon that represents that part's function. A typical solution to this problem is to display a dynamic model of the engine in one window and the engine's CAD model in another. Users are expected to, on their own, mentally blend the dynamic model and the physical phenomenon into the same context. However, this contextualization is not trivial in many applications. Our approach expands upon this form of user interaction by specifying two ways in which dynamic models and the corresponding physical phenomena may be viewed, and experimented with, within the same human interaction space. We present a methodology and implementation of contextualization for diagram-based dynamic models using an anesthesia machine, and then follow up with a human study of its effects on spatial cognition.