Virtual reality and simulation

  • Authors:
  • Martin Barnes

  • Affiliations:
  • Deneb Robotics, Inc., 3285 Lapeer Road West, P.O. Box 214687, Auburn Hills, MI

  • Venue:
  • WSC '96 Proceedings of the 28th conference on Winter simulation
  • Year:
  • 1996

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Abstract

Virtual Reality is a leading edge technology which has only very recently become available on platforms and at prices accessible to the majority of simulation engineers. The media representation of Virtual Reality has been focused on the entertainment aspects of the technology. As a result many simulation engineers are unaware of or confused by the concepts embodied in applying Virtual Reality to simulations. The objective of this state-of-the-art review is to provide an awareness of Virtual Reality with respect to simulation. A brief tutorial will be presented to clarify the terminology employed in the field. Examples of applications in a range of fields will be given, using Virtual Reality software combined with a variety of simulation engines. Virtual Reality devices will be available affording attendees to experience different modes of involvement with the simulated environment.