SimPack: getting started with simulation programming in C and C++
WSC '92 Proceedings of the 24th conference on Winter simulation
WSC '96 Proceedings of the 28th conference on Winter simulation
Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Visual Simulation Environment technology transfer
Proceedings of the 29th conference on Winter simulation
The Unified Modeling Language reference manual
The Unified Modeling Language reference manual
Knowledge representation: logical, philosophical and computational foundations
Knowledge representation: logical, philosophical and computational foundations
What storytelling can do for information visualization
Communications of the ACM
Ontology Learning for the Semantic Web
Ontology Learning for the Semantic Web
Usability Engineering
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
Simulation Modeling and Analysis
Simulation Modeling and Analysis
Readings in Knowledge Representation
Readings in Knowledge Representation
Introduction to Physical System Dynamics
Introduction to Physical System Dynamics
Associative Networks: The Representation and Use of Knowledge by Computers
Associative Networks: The Representation and Use of Knowledge by Computers
Creating Semantic Web Contents with Protégé-2000
IEEE Intelligent Systems
A two-stage modeling and simulation process for web-based modeling and simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Perspectives on the Evolution of Simulation
Operations Research
Explorations in art and technology
Explorations in art and technology
The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
The art of simulation
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
An integrated environment blending dynamic and geometry models
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
ACM Transactions on Modeling and Computer Simulation (TOMACS)
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We define a new methodology, aesthetic computing, for customizing discrete structures found in mathematics, programming, and computer simulation. The methodology is presented as a procedure, defined within the context of the semantic web, involving a successive chain of model transformations from a source model to a target model, with the source model being the discrete structure to represent and the target model being the geometric model. We also present an implementation based on this methodology, and a class where empirical studies were performed to assess student perceptions on how customized model structures affected their understanding and preferences regarding visual and interactive model representations. Students appear to prefer the methodology as a way to inject creativity into model building, and to allow them to explore alternative, analogical representations influenced by the fields of aesthetics and the arts.