SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
A graphics toolkit based on differential constraints
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Integrating pointer variables into one-way constraint models
ACM Transactions on Computer-Human Interaction (TOCHI)
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Presence: Teleoperators and Virtual Environments
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
International Journal of Human-Computer Studies - Interaction with virtual environments
SESAME: towards better 3D conceptual design systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
A new interface for cloning objects in drawing systems
Proceedings of Graphics Interface 2010
Proceedings of the 16th International Conference on 3D Web Technology
Advances in Human-Computer Interaction
Navigating the space: evaluating a 3D-input device in placement and docking tasks
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced users.In this paper, we introduce a new system that uses constraints to restrict object motion in a 3D scene, making interaction much simpler and more intuitive. We compare three different 3D scene manipulation techniques based on a 2D user interface. We show that the presented techniques are significantly more efficient than commonly used solutions. To our knowledge, this is the first evaluation of 3D manipulation techniques with 2D devices and constraints.