Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Usability engineering at a discount
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
A graphics toolkit based on differential constraints
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Design space analysis as “training wheels” in a framework for learning user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A new direct manipulation technique for aligning objects in drawing programs
Proceedings of the 9th annual ACM symposium on User interface software and technology
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Unconstrained vs. Constrained 3D Scene Manipulation
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Sketch express: facial expressions made easy
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Special Section on CANS: Sketch express: A sketching interface for facial animation
Computers and Graphics
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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Although computer tools for 3-D design applications are now widely available for use on personal computers, they are unnecessarily difficult to use. Conventions for establishing and manipulating views of 3-D objects require engineering-oriented dialogues that are foreign to most users. This paper describes the iterative design and testing of a new mechanism for moving 3-D objects with a mouse-controlled cursor in a space planning application prototype. Emphasis was placed on developing a design which would make 3-D interaction more intuitive by preserving users' experiences with moving objects in the real, physical world. Results of an informal user test of the current interface prototype are presented and implications for the development of a more general direct manipulation mechanism are discussed.