Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Sensory-motor systems in virtual manipulation
Simulated and virtual realities
Designing in virtual reality: perception-action coupling and affordances
Simulated and virtual realities
Input devices and interaction techniques for advanced computing
Virtual environments and advanced interface design
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
A semantic analysis of the design space of input devices
Human-Computer Interaction
Human performance evaluation of manipulation schemes in virtual environments
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
Hi-index | 0.00 |
Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space are evaluated with respect to how well they can be used to perform four-dimensional target aquisition tasks. Also evaluated are the user's opinions of the methods of interaction. Two of the five interaction methods perform significantly better than the rest allowing some general results to be drawn.....