SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using deformations to explore 3D widget design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A framework for dynamic visual applications
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
An interactive 3D toolkit for constructing 3D widgets
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A graphics toolkit based on differential constraints
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
VB2: an architecture for interaction in synthetic worlds
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why is 3-D interaction so hard and what can we really do about it?
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An architecture for an extensible 3D interface toolkit
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
3D widgets for exploratory scientific visualization
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Developing calendar visualizers for the information visualizer
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Moving cursor plane for interactive sculpting
ACM Transactions on Graphics (TOG)
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Alice and DIVER: a software architecture for building environments
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
ACM Transactions on Computer-Human Interaction (TOCHI)
Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Specifying preferences based on user history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System
IEEE Transactions on Visualization and Computer Graphics
3D Computational Steering with Parametrized Geometric Objects
VIS '95 Proceedings of the 6th conference on Visualization '95
An annotation system for 3D fluid flow visualization
VIS '94 Proceedings of the conference on Visualization '94
Intuitive and Interactive Modification of Large Finite Element Models
VIS '04 Proceedings of the conference on Visualization '04
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SG'03 Proceedings of the 3rd international conference on Smart graphics
Apparent layer operations for the manipulation of deformable objects
ACM SIGGRAPH 2010 papers
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
I3D '11 Symposium on Interactive 3D Graphics and Games
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
3D object position using automatic viewpoint transitions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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It is often difficult in computer graphics applications to understand spatial relationships between objects in a 3D scene or effect changes to those objects without specialized visualization and manipulation techniques. We present a set of three-dimensional tools (widgets) called “shadows” that not only provide valuable perceptual cues about the spatial relationships between objects, but also provide a direct manipulation interface to constrained transformation techniques. These shadow widgets provide two advances over previous techniques. First, they provide high correlation between their own geometric feedback and their effects on the objects they control. Second, unlike some other 3D widgets, they do not obscure the objects they control.