SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A geometric investigation of reach
A geometric investigation of reach
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Articulated figure positioning by multiple constraints
IEEE Computer Graphics and Applications
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Designing the user interface: supplemental materials
Designing the user interface: supplemental materials
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Semantics of interactive rotations
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Making nested rotations convenient for the user
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Interactive real-time articulated figure manipulation using multiple kinematic constraints
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A Kinematic Model of the Human Spine and Torso
IEEE Computer Graphics and Applications
Proceedings of the 35th conference on Winter simulation: driving innovation
Design and Implementation of Cyber Assistant Professor: CAP
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
A parametric approach to sign language synthesis
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Motion generation from MTM semantics
Computers in Industry
Development of the Integrated Animation Studio for Cyber Theater
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Interpreting prepositions physically
AAAI'91 Proceedings of the ninth National conference on Artificial intelligence - Volume 1
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
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The problem of positioning and manipulating three dimensional articulated figures is often handled by ad hoc techniques which are cumbersome to use. In this paper, we describe a system which provides a consistent and flexible user interface to a complex representation for articulated figures in a 3D environment. Jack is a toolkit of routines for displaying and manipulating complex geometric figures, and it provides a method of interactively manipulating arbitrary homogeneous transformations with a mouse. These transformations may specify the position and orientation of figures within a scene or the joint transformations within the figures themselves. Jack combines this method of 3D input with a flexible and informative screen management facility to provide a user-friendly interface for manipulating three dimensional objects.