JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Parameterized action representation for virtual human agents
Embodied conversational agents
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Modelling of occupational health and safety aspects in the digital factory
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
An online ergonomic evaluator for 3D product design
Computers in Industry
Interactive virtual evaluation for interface design: Research Articles
Human Factors in Ergonomics & Manufacturing - Advances in Agile Enterprises, Part I
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Constructing 3D human model from front and side images
Expert Systems with Applications: An International Journal
Using methods-time measurement to connect digital humans and motion databases
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
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Using digital human model (DHM) in the early phase of design is becoming an important practice nowadays. Thus, how to simulate the realistic human motion and facilitate the motion generation process is always the main concern. This research focuses on generating motions through operational semantics. The Method Time Measurement (MTM) system is used as the basis for defining the operational motion semantics to generate human motions in a digital environment. By using the MTM semantics as the motion command and applying simple rules for locomotion, the upper and lower limb motions and the gesture of a DHM can be generated automatically. The virtual simulation results obtained from this newly developed system can be used to proactively evaluate job and workplace design, as well as conduct ergonomic evaluations.