IBM Systems Journal
Shaping geometric objects by cumulative translational sweeps
IBM Journal of Research and Development
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Interactive real-time articulated figure manipulation using multiple kinematic constraints
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast and easy reach-cone joint limits
Journal of Graphics Tools
Model-Based Analysis of Hand Posture
IEEE Computer Graphics and Applications
Collision prediction for polyhedra under screw motions
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Swept volumes and their use in viewpoint computation in robot work-cells
ISATP '95 Proceedings of the 1995 IEEE International Symposium on Assembly and Task Planning
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Geometric modeling and representation based on sweep mathematical morphology
Information Sciences—Informatics and Computer Science: An International Journal
A sketching interface for articulated figure animation
ACM SIGGRAPH 2006 Courses
Interactive motion correction and object manipulation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Interactive Continuous Collision Detection Using Swept Volume for Avatars
Presence: Teleoperators and Virtual Environments
A sketching interface for articulated figure animation
ACM SIGGRAPH 2007 courses
Interactive motion correction and object manipulation
ACM SIGGRAPH 2008 classes
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
SODA '10 Proceedings of the twenty-first annual ACM-SIAM symposium on Discrete Algorithms
Extremal reaches in polynomial time
Proceedings of the twenty-seventh annual symposium on Computational geometry
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
Proceedings of the Workshop at SIGGRAPH Asia
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
Optimal design of a bio-inspired anthropocentric shoulder rehabilitator
Applied Bionics and Biomechanics
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