A geometric investigation of reach
A geometric investigation of reach
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Fast Backtracking Algorithm to Test Directed Graphs for Isomorphism Using Distance Matrices
Journal of the ACM (JACM)
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast and easy reach-cone joint limits
Journal of Graphics Tools
Evaluating Video-Based Motion Capture
CA '02 Proceedings of the Computer Animation
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
Animal gaits from video: comparative studies
Graphical Models - Special issue on SCA 2004
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
From motion capture data to character animation
Proceedings of the ACM symposium on Virtual reality software and technology
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2006 Courses
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2006 Courses
MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2007 courses
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
A toolkit approach to sketched diagram recognition
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Free-form Sketching with Ball B-Splines
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
Pen-to-mime: Pen-based interactive control of a human figure
Computers and Graphics
Sketching interfaces for computer graphics
ACM SIGGRAPH ASIA 2009 Courses
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
An interactive motion-editing method for human animation
International Journal of Computer Applications in Technology
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A sketching interface for sitting-pose design
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Sketch-based recognition system for general articulated skeletal figures
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
A mobile environment for sketching-based skeleton generation
World Wide Web
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
A sketch-based articulated figure animation tool
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
Three-dimensional proxies for hand-drawn characters
ACM Transactions on Graphics (TOG)
Vision-Based posing of 3d virtual actors
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Statistical gesture models for 3d motion capture from a library of gestures with variants
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Haptic puppetry for interactive games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
The line of action: an intuitive interface for expressive character posing
ACM Transactions on Graphics (TOG)
Motion capture and human pose reconstruction from a single-view video sequence
Digital Signal Processing
Footwear bio-modelling: An industrial approach
Computer-Aided Design
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D animation corresponding to a set of 2D drawings is ambiguous we first reconstruct the possible 3D configurations and then apply a set of constraints and assumptions to present the user with the most likely 3D pose. The user can refine this candidate pose by choosing among alternate poses proposed by the system. This interface is supported by pose reconstruction and optimization methods specifically designed to work with imprecise hand drawn figures. Our system provides a simple, intuitive and fast interface for creating rough animations that leverages our users' existing ability to draw. The resulting key framed sequence can be exported to commercial animation packages for interpolation and additional refinement.