Tools for interaction with the creative process of composition
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The evolution of an interface for choreographers
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
A graphics editor for labanotation
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Discovering Similar Multidimensional Trajectories
ICDE '02 Proceedings of the 18th International Conference on Data Engineering
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Robust and fast similarity search for moving object trajectories
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games
Proceedings of the Workshop at SIGGRAPH Asia
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the early stage of animation creation. Given two human figure sketches corresponding to the initial and closing posture of a Kungfu form, and the trajectory drawings on specific moving joints, MotionMaster can directly rapid-prototype the realistic 3D motion sequence by sketch-based motion retrieval and refinement based on a motion database. The animators can then preview and evaluate the recovered motion sequence from any viewing angles. After the 3D motion sequence has been associated with the 2D sketch drawing, the animator can also interactively and iteratively make changes on the 2D sketch drawing, and the system will automatically transfer the 2D changes to the 3D motion data of current interests. It greatly helps the animator focus on the movement idea development during the evolutionary process of building motion data for articulated characters.