SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
View independent human body pose estimation from a single perspective image
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ShadowDraw: real-time user guidance for freehand drawing
ACM SIGGRAPH 2011 papers
Composite control of physically simulated characters
ACM Transactions on Graphics (TOG)
Intuitive Interactive Human-Character Posing with Millions of Example Poses
IEEE Computer Graphics and Applications
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Human Motion Retrieval from Hand-Drawn Sketch
IEEE Transactions on Visualization and Computer Graphics
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
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Quick creation of 3D character animations is an important task in game design, simulations, forensic animation, education, training, and more. We present a framework for creating 3D animated characters using a simple sketching interface coupled with a large, unannotated motion database that is used to find the appropriate motion sequences corresponding to the input sketches. Contrary to the previous work that deals with static sketches, our input sketches can be enhanced by motion and rotation curves that improve matching in the context of the existing animation sequences. Our framework uses animated sequences as the basic building blocks of the final animated scenes, and allows for various operations with them such as trimming, resampling, or connecting by use of blending and interpolation. A database of significant and unique poses, together with a two-pass search running on the GPU, allows for interactive matching even for large amounts of poses in a template database. The system provides intuitive interfaces, an immediate feedback, and poses very small requirements on the user. A user study showed that the system can be used by novice users with no animation experience or artistic talent, as well as by users with an animation background. Both groups were able to create animated scenes consisting of complex and varied actions in less than 20 minutes.