Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2007 sketches
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A sketching interface for sitting-pose design
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Sketch-based recognition system for general articulated skeletal figures
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Intuitive Interactive Human-Character Posing with Millions of Example Poses
IEEE Computer Graphics and Applications
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Data-driven suggestions for portrait posing
SIGGRAPH Asia 2013 Emerging Technologies
Data-driven suggestions for portrait posing
SIGGRAPH Asia 2013 Technical Briefs
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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We propose 2D stick figures as a unified medium for visualizing and searching for human motion data. The stick figures can express a wide range or human motion, and they are easy to be drawn by people without any professional training. In our interface, the user can browse overall motion by viewing the stick figure images generated from the database and retrieve them directly by using sketched stick figures as an input query. We started with a preliminary survey to observe how people draw stick figures. Based on the rules observed from the user study, we developed an algorithm converting motion data to a sequence of stick figures. The feature-based comparison method between the stick figures provides an interactive and progressive search for the users. They assist the user's sketching by showing the current retrieval result at each stroke. We demonstrate the utility of the system with a user study, in which the participants retrieved example motion segments from the database with 102 motion files by using our interface. © 2012 Wiley Periodicals, Inc.