Neural networks for pattern recognition
Neural networks for pattern recognition
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Biomechanically-inspired motion path editing
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
Trace selection for interactive evolutionary algorithms
Proceedings of the 15th annual conference on Genetic and evolutionary computation
Robust realtime physics-based motion control for human grasping
ACM Transactions on Graphics (TOG)
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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This article presents a new motion model deformable motion models for human motion modeling and synthesis. Our key idea is to apply statistical analysis techniques to a set of precaptured human motion data and construct a low-dimensional deformable motion model of the form x = M(α, γ), where the deformable parameters α and γ control the motion's geometric and timing variations, respectively. To generate a desired animation, we continuously adjust the deformable parameters' values to match various forms of user-specified constraints. Mathematically, we formulate the constraint-based motion synthesis problem in a Maximum A Posteriori (MAP) framework by estimating the most likely deformable parameters from the user's input. We demonstrate the power and flexibility of our approach by exploring two interactive and easy-to-use interfaces for human motion generation: direct manipulation interfaces and sketching interfaces.