Neural networks for pattern recognition
Neural networks for pattern recognition
Artificial Intelligence Review - Special issue on lazy learning
Locally Weighted Learning for Control
Artificial Intelligence Review - Special issue on lazy learning
A high-level control mechanism for human locomotion based on parametric frame space interpolation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Kernel principal component analysis
Advances in kernel methods
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Artificial Intelligence Review - Special issue on lazy learning
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Natural motion animation through constraining and deconstraining at will
IEEE Transactions on Visualization and Computer Graphics
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Updating orientation in large virtual environments using scaled translational gain
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Segment-based human motion compression
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Walk to here: a voice driven animation system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time ambient occlusion for dynamic character skins
Proceedings of the 2007 symposium on Interactive 3D graphics and games
3D Periodic Human Motion Reconstruction from 2D Motion Sequences
Neural Computation
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive dynamic response for games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Compact and efficient generation of radiance transfer for dynamically articulated characters
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Compression of human motion animation using the reduction of interjoint correlation
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Segmented gesture recognition for controlling character animation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Gesture recognition in flow based on PCA analysis using multiagent system
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
DynaMMo: mining and summarization of coevolving sequences with missing values
Proceedings of the 15th ACM SIGKDD international conference on Knowledge discovery and data mining
Action-specific motion prior for efficient Bayesian 3D human body tracking
Pattern Recognition
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
A 3D coordinate estimation by using reformed two IR LED markers and PSD camera
Proceedings of the 2009 International Conference on Hybrid Information Technology
Proceedings of the 2009 International Conference on Hybrid Information Technology
Mimesis Model from Partial Observations for a Humanoid Robot
International Journal of Robotics Research
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
VideoMocap: modeling physically realistic human motion from monocular video sequences
ACM SIGGRAPH 2010 papers
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Learning local models for 2D human motion tracking
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Interaction with a virtual character through performance based animation
SG'10 Proceedings of the 10th international conference on Smart graphics
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Performance capture with physical interaction
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Responsive action generation by physically-based motion retrieval and adaptation
MIG'10 Proceedings of the Third international conference on Motion in games
Learning human action sequence style from video for transfer to 3D game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Motion reconstruction using sparse accelerometer data
ACM Transactions on Graphics (TOG)
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
An actuated physical puppet as an input device for controlling a digital manikin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time stylistic prediction for whole-body human motions
Neural Networks
Layered interpolation for interactive avatar control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A mobile low-cost motion capture system based on accelerometers
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Posture constraints for bayesian human motion tracking
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
A video-driven approach to continuous human motion synthesis
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Towards robust 3d reconstruction of human motion from monocular video
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
Sleight of hand: perception of finger motion from reduced marker sets
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Discriminative human full-body pose estimation from wearable inertial sensor data
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Reconstructing motion capture data for human crowd study
MIG'11 Proceedings of the 4th international conference on Motion in Games
The design of a vision-based motion performance system
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part II
Generalized Model-Based Human Motion Recognition with Body Partition Index Maps
Computer Graphics Forum
Proceedings of the ACM Symposium on Applied Perception
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Accurate realtime full-body motion capture using a single depth camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Real-time physical modelling of character movements with microsoft kinect
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Combining marker-based mocap and RGB-D camera for acquiring high-fidelity hand motion data
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Combining marker-based mocap and RGB-D camera for acquiring high-fidelity hand motion data
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Model based full body human motion reconstruction from video data
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Proceedings of the ACM Symposium on Applied Perception
Reconstructing whole-body motions with wrist trajectories
Graphical Models
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This paper introduces an approach to performance animation that employs video cameras and a small set of retro-reflective markers to create a low-cost, easy-to-use system that might someday be practical for home use. The low-dimensional control signals from the user's performance are supplemented by a database of pre-recorded human motion. At run time, the system automatically learns a series of local models from a set of motion capture examples that are a close match to the marker locations captured by the cameras. These local models are then used to reconstruct the motion of the user as a full-body animation. We demonstrate the power of this approach with real-time control of six different behaviors using two video cameras and a small set of retro-reflective markers. We compare the resulting animation to animation from commercial motion capture equipment with a full set of markers.