Finding patterns in time series: a dynamic programming approach
Advances in knowledge discovery and data mining
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automated Derivation of Primitives for Movement Classification
Autonomous Robots
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Recovering the Temporal Structure of Natural Gesture
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Recognition of human body motion using phase space constraints
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A state-based technique for the summarization and recognition of gesture
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Human Motion Signatures: Analysis, Synthesis, Recognition
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 3 - Volume 3
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An introduction to variable and feature selection
The Journal of Machine Learning Research
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic learning of gesture recognition model using SOM and SVM
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Recognition of gesture sequences in real-time flow, context of virtual theater
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Gesture vs. gesticulation: a test protocol
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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Our context is Virtual Theater. Our aim is to put on a short play featuring a real actor and a virtual actor, who will communicate through movements and choreography with mutual synchronization. We currently work on a system that can recognize key-gestures made by a real actor. In this paper, we cover a method for real-time recognition. Our idea is that the data for movements from any motion-capture system can be reduced to a single artificial signature. We use properties from Principal Component Analysis (PCA) to generate it. This artificial gesture representation is used in real-time by our multiagent systems to simultaneously perform segmentation (gesture's beginning and end) and recognition. We conducted various experiments which demonstrate our system and define its limitations.