Optimum Uniform Piecewise Linear Approximation of Planar Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Finding patterns in time series: a dynamic programming approach
Advances in knowledge discovery and data mining
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovering the Temporal Structure of Natural Gesture
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Recognition of human body motion using phase space constraints
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A state-based technique for the summarization and recognition of gesture
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Human Motion Signatures: Analysis, Synthesis, Recognition
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 3 - Volume 3
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Synthesis and acquisition of laban movement analysis qualitative parameters for communicative gestures
An introduction to variable and feature selection
The Journal of Machine Learning Research
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wireless sensor interface and gesture-follower for music pedagogy
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Gesture recognition in flow based on PCA analysis using multiagent system
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Hi-index | 0.00 |
Our aim is to put on a short play featuring a real actor and a virtual actor, who will communicate through movements and choreography, with mutual synchronization. Gesture recognition in our context of Virtual Theater is mainly based on the ability of a virtual actor to perceive gestures made by a real actor. We present a method for real-time recognition. We use properties from Principal Component Analysis (PCA) to create signature for each gesture and a multiagent system to perform the recognition.