Recognition of gesture sequences in real-time flow, context of virtual theater

  • Authors:
  • Ronan Billon;Alexis Nédélec;Jacques Tisseau

  • Affiliations:
  • Laboratoire d’Informatique des SYstèmes Complexes, CERV: Centre Européen de Réalité Virtuelle;Laboratoire d’Informatique des SYstèmes Complexes, CERV: Centre Européen de Réalité Virtuelle;Laboratoire d’Informatique des SYstèmes Complexes, CERV: Centre Européen de Réalité Virtuelle

  • Venue:
  • GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
  • Year:
  • 2009

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Abstract

Our aim is to put on a short play featuring a real actor and a virtual actor, who will communicate through movements and choreography, with mutual synchronization. Gesture recognition in our context of Virtual Theater is mainly based on the ability of a virtual actor to perceive gestures made by a real actor. We present a method for real-time recognition. We use properties from Principal Component Analysis (PCA) to create signature for each gesture and a multiagent system to perform the recognition.