FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
In-situ speech visualization in real-time interactive installation and performance
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
User interfaces for interactive control of physics-based 3D characters
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Using music to interact with a virtual character
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
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While performance based animation has been widely used in film and game production, we apply a similar technique for recreational/ artistic performance purposes, allowing users to experience realtime natural interaction with virtual character. We present a real-time system that allows a user to interact with a synthetic virtual character animated based on the performance of a dancer who is hidden behind the scenes. The virtual character responds to the user as if she can "see" and "listen" to the user. By presenting only the virtual character animated by our system to the observing audiences within an immersive virtual environment, we create a natural interaction between the virtual world and the real world.