Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Data Compression: The Complete Reference
Data Compression: The Complete Reference
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Compression of dynamic 3D geometry data using iterative closest point algorithm
Computer Vision and Image Understanding - Registration and fusion of range images
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Comparative study of representations for segmentation of whole body human motion data
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Evaluating human motion complexity based on un-correlation and non-smoothness
PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
Latent nonuniform splines for animation approximation
SIGGRAPH Asia 2012 Technical Briefs
Quaternion space sparse decomposition for motion compression and retrieval
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Quaternion space sparse decomposition for motion compression and retrieval
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The alpha parallelogram predictor: A lossless compression method for motion capture data
Information Sciences: an International Journal
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As more and more human motion data are becoming widely used to animate computer graphics figures in many applications, the growing need for compact storage and fast transmission makes it imperative to compress motion data. We propose a data-driven method for efficient compression of human motion sequences by exploiting both spatial and temporal coherences of the data. We first segment a motion sequence into subsequences such that the poses within a subsequence lie near a low dimensional linear space. We then compress each segment using principal component analysis. Our method achieves further compression by storing only the key frames' projections to the principal component space and interpolating the other frames in-between via spline functions. The experimental results show that our method can achieve significant compression rate with low reconstruction errors.