Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Normalized Cuts and Image Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Data Compression: The Complete Reference
Data Compression: The Complete Reference
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Compression of dynamic 3D geometry data using iterative closest point algorithm
Computer Vision and Image Understanding - Registration and fusion of range images
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Spectral Grouping Using the Nyström Method
IEEE Transactions on Pattern Analysis and Machine Intelligence
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Human Motion Capture Data Compression by Model-Based Indexing: A Power Aware Approach
IEEE Transactions on Visualization and Computer Graphics
Segment-based human motion compression
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Optimized MPEG-4 animation encoder for motion capture data
Proceedings of the twelfth international conference on 3D web technology
Real-time ambient occlusion for dynamic character skins
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A compact representation for articulated human motion
ACM SIGGRAPH 2007 posters
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Compact and efficient generation of radiance transfer for dynamically articulated characters
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Compression of human motion animation using the reduction of interjoint correlation
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Human Activity Recognition with Metric Learning
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
An Efficient Wavelet-Based Framework for Articulated Human Motion Compression
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Learn to compress and restore sequential data
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Natural Pose Generation from a Reduced Dimension Motion Capture Data Space
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Virtual character animation mapping
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
Perceptual evaluation of human animation timewarping
ACM SIGGRAPH ASIA 2010 Sketches
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Practical color-based motion capture
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A real-time database architecture for motion capture data
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Generating different realistic humanoid motion
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
PSIVT'11 Proceedings of the 5th Pacific Rim conference on Advances in Image and Video Technology - Volume Part I
Large-scale data management for PRT-based real-time rendering of dynamically skinned models
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
Latent nonuniform splines for animation approximation
SIGGRAPH Asia 2012 Technical Briefs
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
Quaternion space sparse decomposition for motion compression and retrieval
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Quaternion space sparse decomposition for motion compression and retrieval
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The smooth quaternion lifting scheme transform for multi-resolution motion analysis
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
The alpha parallelogram predictor: A lossless compression method for motion capture data
Information Sciences: an International Journal
Warped K-Means: An algorithm to cluster sequentially-distributed data
Information Sciences: an International Journal
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We present a lossy compression algorithm for large databases of motion capture data. We approximate short clips of motion using Bezier curves and clustered principal component analysis. This approximation has a smoothing effect on the motion. Contacts with the environment (such as foot strikes) have important detail that needs to be maintained. We compress these environmental contacts using a separate, JPEG like compression algorithm and ensure these contacts are maintained during decompression.Our method can compress 6 hours 34 minutes of human motion capture from 1080 MB data into 35.5 MB with little visible degradation. Compression and decompression is fast: our research implementation can decompress at about 1.2 milliseconds/frame, 7 times faster than real-time (for 120 frames per second animation). Our method also yields smaller compressed representation for the same error or produces smaller error for the same compressed size.