SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Graphics Gems
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
A system for analyzing and indexing human-motion databases
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
The smooth quaternion lifting scheme transform for multi-resolution motion analysis
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Hi-index | 0.00 |
We propose two compression methods for the human motion in 3D space, based on the forward and inverse kinematics. In a motion chain, a movement of each joint is represented by a series of vector signals in 3D space. In general, specific types of joints such as end effectors often require higher precision than other general types of joints in, for example, CG animation and robot manipulation. The first method, which combines wavelet transform and forward kinematics, enables users to reconstruct the end effectors more precisely. Moreover, progressive decoding can be realized. The distortion of parent joint coming from quantization affects its child joint in turn and is accumulated to the end effector. To address this problem and to control the movement of the whole body, we propose a prediction method further based on the inverse kinematics. This method achieves efficient compression with a higher compression ratio and higher quality of the motion data. By comparing with some conventional methods, we demonstrate the advantage of ours with typical motions.