A computer simulation study of omnidirectional supervisory control for rough-terrain locomotion by a multilegged robot vehicle
Representation and control of three dimensional computer animated figures (graphics, robotics)
Representation and control of three dimensional computer animated figures (graphics, robotics)
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Cartoon Animation and Morphing with Wavelet Curve Descriptor
Multidimensional Systems and Signal Processing
The state of computer animation
ACM SIGGRAPH Computer Graphics
ACM SIGGRAPH Computer Graphics
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive design of 3-D computer-animated legged animal motion
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports
IEEE Transactions on Visualization and Computer Graphics
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Motion Simulation: Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures
IEEE Computer Graphics and Applications
Desktop Animation of Multiple Human Figures
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Real-Time Inverse Kinematics through Constrained Dynamics
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Learning by experience - autonomous virtual character behavioural animation
Intelligent agents for mobile and virtual media
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Methods for exploring expressive stance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
Arc-length preserving curve deformation based on subdivision
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
A sketching interface for articulated figure animation
ACM SIGGRAPH 2006 Courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
ACM SIGGRAPH 2007 courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Compression of human motion animation using the reduction of interjoint correlation
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Automatic addition of physics components to procedural content
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Automatic motion generation based on path editing from motion capture data
Transactions on edutainment IV
Locomotion skills for simulated quadrupeds
ACM SIGGRAPH 2011 papers
Sports equipment based motion deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
The line of action: an intuitive interface for expressive character posing
ACM Transactions on Graphics (TOG)
Dynamics based 3D skeletal hand tracking
Proceedings of Graphics Interface 2013
A constrained inverse kinematics technique for real-time motion capture animation
The Visual Computer: International Journal of Computer Graphics
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Modeling techniques for animating legged figures are described which are used in the PODA animation system. PODA utilizes pseudoinverse control in order to solve the problems associated with manipulating kinematically redundant limbs. PODA builds on this capability to synthesize a kinematic model of legged locomotion which allows animators to control the complex relationships between the motion of the body of a figure and the coordination of its legs. Finally, PODA provides for the integration of a simple model of legged locomotion dynamics which insures that the accelerations of a figure's body are synchronized with the timing of the forces applied by its legs.