Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Introduction to Robotics: Mechanics and Control
Introduction to Robotics: Mechanics and Control
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and easy reach-cone joint limits
Journal of Graphics Tools
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
A Kinematic Model of the Human Spine and Torso
IEEE Computer Graphics and Applications
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Anatomy-Based Joint Models for Virtual Human Skeletons
CA '02 Proceedings of the Computer Animation
Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision
IEEE Transactions on Visualization and Computer Graphics
Spline joints for multibody dynamics
ACM SIGGRAPH 2008 papers
Musculotendon simulation for hand animation
ACM SIGGRAPH 2008 papers
Simulation of the human TMJ behavior based on interdependent joints topology
Computer Methods and Programs in Biomedicine
Footwear bio-modelling: An industrial approach
Computer-Aided Design
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We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-orthogonal, non-intersecting axes of rotation and changing joint centers that are often found in the kinematics of real anatomical joints. The adjustment of joint articulation is done with a relatively small set of intuitive parameters compared to the number of articulations in the motions they parameterize. This is done by making various linear and nonlinear joint dependencies implicit within our framework. An animator is restricted from putting the skeleton in an infeasible pose. We have used our joint framework model to successfully model highly-articulated complex joints such as the human spine and shoulder.