A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
Spline joints for multibody dynamics
ACM SIGGRAPH 2008 papers
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery
Computer Methods and Programs in Biomedicine
A realistic, virtual head for human-computer interaction
Interacting with Computers
Simulation of the human TMJ behavior based on interdependent joints topology
Computer Methods and Programs in Biomedicine
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This paper describes a new joint model for articulated human skeletons. The model is based inhuman anatomy and was conceived for use in medical applications. In this model, we try to overcome some limitations of other models used in computer graphics. To validate, we compared a knee modeled with our approach with a simulator, a plastic model of a knee, and images taken during a video-arthroscopy.