Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An interactive tool for the design of human free walking trajectories
Creating and animating the virtual world
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Presence: Teleoperators and Virtual Environments
Tools for protecting the privacy of specific individuals in video
EURASIP Journal on Applied Signal Processing
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Effect of scenario on perceptual sensitivity to errors in animation
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
Effect of scenario on perceptual sensitivity to errors in animation
ACM Transactions on Applied Perception (TAP)
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
The saliency of anomalies in animated human characters
ACM Transactions on Applied Perception (TAP)
The perception of finger motions
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Perceptual evaluation of human animation timewarping
ACM SIGGRAPH ASIA 2010 Sketches
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SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceiving human motion variety
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Perception and synthesis of biologically plausible motion: from human physiology to virtual reality
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Sleight of hand: perception of finger motion from reduced marker sets
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Evaluating the effect of emotion on gender recognition in virtual humans
Proceedings of the ACM Symposium on Applied Perception
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Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experimental results indicating that a viewer's perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or different The motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested, sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick figure model.