The media equation: how people treat computers, television, and new media like real people and places
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Virtual shapers & movers: form and motion affect sex perception
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Emotional body language displayed by artificial agents
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Synthesizing mood-affected signed messages: Modifications to the parametric synthesis
International Journal of Human-Computer Studies
Proceedings of the ACM Symposium on Applied Perception
Gender differences in the perception of affective movements
HBU'12 Proceedings of the Third international conference on Human Behavior Understanding
The effect of posture and dynamics on the perception of emotion
Proceedings of the ACM Symposium on Applied Perception
Walk with me: interactions in emotional walking situations, a pilot study
Proceedings of the ACM Symposium on Applied Perception
Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation
ACM Transactions on Accessible Computing (TACCESS)
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In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.