Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
A study on gait-based gender classification
IEEE Transactions on Image Processing
Movements and voices affect perceived sex of virtual conversers
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptual evaluation of footskate cleanup
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceiving human motion variety
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
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An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point light walker. Three different types of motion were applied to all models: motion captured male and female walks, and neutral synthetic walks. We found that both form and motion influence sex perception for these characters: for neutral synthetic motions, form determines perceived sex, whereas natural motion affects the perceived sex of both androgynous and realistic forms. These results have implications on variety and realism when simulating large crowds of virtual characters.