SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Injury assessment for physics-based characters
MIG'11 Proceedings of the 4th international conference on Motion in Games
Effect of presenting video as a baseline during an american sign language animation user study
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation
ACM Transactions on Accessible Computing (TACCESS)
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Understanding the perception of humanoid character motion can provide insights that will enable realism, accuracy, computational cost and data storage space to be optimally balanced. In this sketch we describe a preliminary perceptual evaluation of human motion timewarping, a common editing method for motion capture data. During the experiment, participants were shown pairs of walking motion clips, both timewarped and at their original speed, and asked to identify the real animation. We found a statistically significant difference between speeding up and slowing down, which shows that displaying clips at higher speeds produces obvious artifacts, whereas even significant reductions in speed were perceptually acceptable.