Computer animation: theory and practice
Computer animation: theory and practice
Geometric modeling
Numerical recipes: the art of scientific computing
Numerical recipes: the art of scientific computing
An introduction to the use of splines in computer graphics
An introduction to the use of splines in computer graphics
Using dynamic analysis for realistic animation of articulated bodies
IEEE Computer Graphics and Applications
Interactive design of 3D computer-animated legged animal motion
IEEE Computer Graphics and Applications
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive real-time articulated figure manipulation using multiple kinematic constraints
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Motion interpolation by optimal control
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Introduction to Robotics: Mechanics and Control
Introduction to Robotics: Mechanics and Control
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Further experience with controller-based automatic motion synthesis for articulated figures
ACM Transactions on Graphics (TOG)
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast construction of accurate quaternion splines
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Movement control methods for complex, dynamically simulated agents: Adonis dances the Macarena
AGENTS '98 Proceedings of the second international conference on Autonomous agents
A compression/decompression method for streaming based humanoid animation
Proceedings of the fourth symposium on Virtual reality modeling language
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Creating generative models from range images
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Constraint-Based Facial Animation
Constraints
Making Complex Articulated Agents Dance
Autonomous Agents and Multi-Agent Systems
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Models with Biological Relevance to Control Anthropomorphic Limbs: A Survey
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Attaching physiological effects to motion-captured data
GRIN'01 No description on Graphics interface 2001
Disney meets Darwin-the evolution of funny animated figures
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Geometric modeling
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Video-guided motion synthesis using example motions
ACM Transactions on Graphics (TOG)
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Simulating biped behaviors from human motion data
ACM SIGGRAPH 2007 papers
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Physically realistic motion synthesis in animation
Evolutionary Computation
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Exploiting Quaternion PCA in Virtual Character Motion Analysis
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Physical animation and control of simulated creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
The inductive inverse kinematics algorithm to manipulate the posture of an articulated body
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Geometry-based muscle forces and inverse dynamics for animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
VideoMocap: modeling physically realistic human motion from monocular video sequences
ACM SIGGRAPH 2010 papers
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Linear-time dynamics for multibody systems with general joint models
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perception based real-time dynamic adaptation of human motions
MIG'10 Proceedings of the Third international conference on Motion in games
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Modal-space control for articulated characters
ACM Transactions on Graphics (TOG)
Dynamic control of captured motions to verify new constraints
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Plausible locomotion for bipedal creatures using motion warping and inverse kinematics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Key action technique for digital storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Video motion capture for virtual characters
MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive spacetime control of deformable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating human lower limbs using contact-invariant optimization
ACM Transactions on Graphics (TOG)
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
Non-linear dynamical system approach to behavior modeling
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |