On the inverse kinematics of redundant manipulators
International Journal of Robotics Research
Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Movement control methods for complex, dynamically simulated agents: Adonis dances the Macarena
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Behavior-based primitives for articulated control
Proceedings of the fifth international conference on simulation of adaptive behavior on From animals to animats 5
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Introduction to Robotics: Mechanics and Control
Introduction to Robotics: Mechanics and Control
Robot Motion: Planning and Control
Robot Motion: Planning and Control
Robot Manipulators: Mathematics, Programming, and Control
Robot Manipulators: Mathematics, Programming, and Control
CIRA '97 Proceedings of the 1997 IEEE International Symposium on Computational Intelligence in Robotics and Automation
A biologically inspired robotic model for learning by imitation
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Modeling tension and relaxation for computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated Derivation of Primitives for Movement Classification
Autonomous Robots
Getting Humanoids to Move and Imitate
IEEE Intelligent Systems
Imitation in animals and artifacts
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Human computing, virtual humans and artificial imperfection
Proceedings of the 8th international conference on Multimodal interfaces
On the beat!: timing and tension for dynamic characters
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Searching for Complex Human Activities with No Visual Examples
International Journal of Computer Vision
Spatial Self-Organization in Networks of Things
IWSOS '08 Proceedings of the 3rd International Workshop on Self-Organizing Systems
Self-organized togetherness in a crowd group
Proceedings of the 7th International Conference on Frontiers of Information Technology
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Computer Graphics Forum
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We discuss the tradeoffs involved in control of complex articulated agents, and present three implemented controllers for a complex task: a physically-based humanoid torso dancing the Macarena. The three controllers are drawn from animation, biological models, and robotics, and illustrate the issues of joint-space vs. Cartesian space task specification and implementation. We evaluate the controllers along several qualitative and quantitative dimensions, considering naturalness of movement and controller flexibility. Finally, we propose a general combination approach to control, aimed at utilizing the strengths of each alternative within a general framework for addressing complex motor control of articulated agents.