Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review

  • Authors:
  • T. Geijtenbeek;N. Pronost

  • Affiliations:
  • Department of Information and Computing Sciences, Utrecht University, The Netherlands t.geijtenbeek@uu.nl, n.pronost@uu.nl;Department of Information and Computing Sciences, Utrecht University, The Netherlands t.geijtenbeek@uu.nl, n.pronost@uu.nl

  • Venue:
  • Computer Graphics Forum
  • Year:
  • 2012

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Abstract

Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions. © 2012 Wiley Periodicals, Inc.