SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Multilayer feedforward networks are universal approximators
Neural Networks
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Learning internal representations by error propagation
Parallel distributed processing: explorations in the microstructure of cognition, vol. 1
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Neural networks for pattern recognition
Neural networks for pattern recognition
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Neuroanimator: fast neural network emulation and control of physics-based models
Neuroanimator: fast neural network emulation and control of physics-based models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation level of detail for multiagent control
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Learning by experience - autonomous virtual character behavioural animation
Intelligent agents for mobile and virtual media
Real-time simulation of deformable objects for assembly simulations
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Kites flying in and out of space: distributed physically based art on the grid
Future Generation Computer Systems - iGrid 2002
Motion Perturbation Based on Simple Neuromotor Control Models
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
A Comprehensive Overview of the Applications of Artificial Life
Artificial Life
Real-Time Animation of Complex Hairstyles
IEEE Transactions on Visualization and Computer Graphics
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Optimizing cubature for efficient integration of subspace deformations
ACM SIGGRAPH Asia 2008 papers
AI Framework for Decision Modeling in Behavioral Animation of Virtual Avatars
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Lie group integrators for animation and control of vehicles
ACM Transactions on Graphics (TOG)
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Optimal gait and form for animal locomotion
ACM SIGGRAPH 2009 papers
Design of embedded differential equation solver
International Journal of Intelligent Systems Technologies and Applications
Optimizing walking controllers
ACM SIGGRAPH Asia 2009 papers
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
The inductive inverse kinematics algorithm to manipulate the posture of an articulated body
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Optimizing walking controllers for uncertain inputs and environments
ACM SIGGRAPH 2010 papers
Presence: Teleoperators and Virtual Environments
Geist3D, a simulation tool for geometry-driven petri nets
ICATPN'06 Proceedings of the 27th international conference on Applications and Theory of Petri Nets and Other Models of Concurrency
Presence: Teleoperators and Virtual Environments
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Computer Graphics Forum
Global illumination with radiance regression functions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Synthetic motion capture: Implementing an interactive virtual marine world
The Visual Computer: International Journal of Computer Graphics
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