Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
Motor Control Techniques for Figure Animation
IEEE Computer Graphics and Applications
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today
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This paper proposes a framework for animating the behavior of virtual agents that can reproduce several human behavior features with a minimal input from the animator. While this work is not actually concerned about obtaining a high-quality animation in terms of motion, illumination, textures or any other rendering features, we focus on modeling and simulating the human behavior so that the virtual agents behave in a realistic way from the point of view of a human observer. The framework is illustrated by a simple but still interesting example: a virtual park where the virtual agents can walk, chat, play, rest, do physical exercices, interact with others, etc. The system is flexible enough so that any new goal, feeling, sense, internal state, knowledge or social habit can easily be added without modifying the underlying structure. Some examples of human behavior features such as the competition, anxiety, etc. are also described.