Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
RoboCup-99: Robot Soccer World Cup III
Reactiva'Motion Project: Motion Synthesis Based on a Reactive Representation
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
VW '00 Proceedings of the Second International Conference on Virtual Worlds
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Simulating self-organizing behaviors of fish school
Proceedings of the 3rd International Symposium on Visual Information Communication
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Hi-index | 0.00 |
Computer models of skeletons may not show muscle tissue or clothing, but they are an excellent means of displaying the fundamental properties of human motion.