Numerical recipes: the art of scientific computing
Numerical recipes: the art of scientific computing
Using dynamic analysis for realistic animation of articulated bodies
IEEE Computer Graphics and Applications
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Intelligence as adaptive behavior: an experiment in computational neuroethology
Intelligence as adaptive behavior: an experiment in computational neuroethology
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Behavioral animation using an interactive network
Computer Animation '90
Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Intelligence without representation
Artificial Intelligence
Artificial Intelligence
Simulation of adaptive behavior in animats: review and prospect
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
A bottom-up mechanism for behavior selection in an artificial creature
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
The neural basis of behavioral choice in an artificial insect
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
The dynamics of collective sorting robot-like ants and ant-like robots
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating natural-looking motion for computer animation
Proceedings of the conference on Graphics interface '92
Beyond keyframing: an algorithmic approach to animation
Proceedings of the conference on Graphics interface '92
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Intelligent behaviour in animals and robots
Intelligent behaviour in animals and robots
The use of hierarchies for action selection
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Mechanism and process in animal behavior: models of animals, animals as models
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Action selection for robots in dynamic environments through inter-behaviour bidding
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Using second order neural connections for motivation of behavioral choices
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Perceptual modeling for the behavioral animation of fishes
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling visual attention via selective tuning
Artificial Intelligence - Special volume on computer vision
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Synthetic motion capture for interactive virtual worlds
Synthetic motion capture for interactive virtual worlds
Making them behave: cognitive models for computer animation
Making them behave: cognitive models for computer animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Artificial Life: Proceedings of an Interdisciplinary Workshop on the Synthesis and Simulation of Living Systems
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer Animation: Theory and Practice
Computer Animation: Theory and Practice
Synthetic Motion Capture for Interactive Virtual Worlds
CA '98 Proceedings of the Computer Animation
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
The integration of subjective and objective data in the animation of human movement
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Interaction and intelligent behavior
Interaction and intelligent behavior
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Neuroanimator: fast neural network emulation and control of physics-based models
Neuroanimator: fast neural network emulation and control of physics-based models
Animat vision: active vision in artificial animals
Animat vision: active vision in artificial animals
Motor Control Techniques for Figure Animation
IEEE Computer Graphics and Applications
Modeling living systems for computer vision
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Viewpoint adaptation during navigation based on stimuli from the virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Intelligent embedded agents
Evolutionary Tool for the Incremental Design of Controllers for Collective Behaviors
IWINAC '07 Proceedings of the 2nd international work-conference on The Interplay Between Natural and Artificial Computation, Part I: Bio-inspired Modeling of Cognitive Tasks
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences: an International Journal
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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