Evolutionary Tool for the Incremental Design of Controllers for Collective Behaviors

  • Authors:
  • Pilar Caamanño;Abraham Prieto;Jose Antonio Becerra;Richard Duro;Francisco Bellas

  • Affiliations:
  • Integrated Group for Engineering Research, Universidade da Corunña, 15403, Ferrol, Spain;Integrated Group for Engineering Research, Universidade da Corunña, 15403, Ferrol, Spain;Integrated Group for Engineering Research, Universidade da Corunña, 15403, Ferrol, Spain;Integrated Group for Engineering Research, Universidade da Corunña, 15403, Ferrol, Spain;Integrated Group for Engineering Research, Universidade da Corunña, 15403, Ferrol, Spain

  • Venue:
  • IWINAC '07 Proceedings of the 2nd international work-conference on The Interplay Between Natural and Artificial Computation, Part I: Bio-inspired Modeling of Cognitive Tasks
  • Year:
  • 2007

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Abstract

In this paper we present a software tool for the automatic design of collective behaviors in animated feature films. The most successful existing commercial solutions used in animation studios require an explicit knowledge by the designer of the AI or other techniques and involve the hand design of many parameters. Our main motivation consists in developing a design tool that permits creating the behaviors of the characters from a high level perspective, using general concepts related to the final desired objectives, and to judge these behaviors from a visual point of view, thus abstracting the designer from the computational techniques in the system core. In this case, a bioinspired approach has been followed consisting in the incremental generation of controllers for simulated agents using evolution. An example of flocking activity is created with the system.