Notation of movement with computer assistance
ACM '78 Proceedings of the 1978 annual conference - Volume 2
An architecture for the simulation of human movement
ACM '78 Proceedings of the 1978 annual conference - Volume 2
Tools for interaction with the creative process of composition
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning tool for signed English
SAC '92 Proceedings of the 1992 ACM/SIGAPP Symposium on Applied computing: technological challenges of the 1990's
IEEE Computer Graphics and Applications
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Walk to here: a voice driven animation system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Implementation of a notation-based motion choreography system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
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Animation of human movement can be based either on analog inputs derived directly from actual movements or on symbolic inputs chosen to produce the desired movement. The former type of input can be quite accurate and objective but is a description of the required movement whereas the latter is often quite imprecise and subjective but provides an analysis of the required movements. Two existing systems for a computer based animation are being used to explore the problems involved in integrating such inputs. Specifically, animation driven by analog signals from electro-goniometers is integrated with animation derived from Labanotation commands; the results are illustrated with a short movie.