The design of voice-driven interfaces
HLT '89 Proceedings of the workshop on Speech and Natural Language
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Simulating human tasks using simple natural language instructions
WSC '91 Proceedings of the 23rd conference on Winter simulation
Ten myths of multimodal interaction
Communications of the ACM
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The integration of subjective and objective data in the animation of human movement
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
When do we interact multimodally?: cognitive load and multimodal communication patterns
Proceedings of the 6th international conference on Multimodal interfaces
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Verbal control of mathematical tools for simulation and virtual environments
Proceedings of the 2010 Summer Computer Simulation Conference
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We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based on motion capture data. The aim is to achieve a more natural animation interface by supporting the types of dialogue and pointing that might be used when one person is explaining a desired motion to another person. We compare our voice-driven system with a button-driven animation interface that has equivalent capabilities. An informal user study indicates that for the test scenarios, the voice-user interface (VUI) is faster than an equivalent graphical user interface (GUI). Potential applications include storyboarding for film or theatre, directing characters in video games, and scene reconstruction.